Real Time Cinematic
Light Turnaround
Real-time character rendered in Unreal Engine, based on a 3D scan of my friend and legendary artist and producer, Denaun Porter. Full pipeline from sculpt/scan to final render, covering sculpting in ZBrush, cloth simulation in Marvelous Designer, hair in Xgen, textures in Substance Painter, using Texturing.XYZ's vFace for the face and Metahuman based facial workflows in Unreal Engine.
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Made to follow Şefki Ibrahim's
https://www.artstation.com/sefki_i
amazing Unreal course which helped me push the overall quality of everything further than I thought I could get in Unreal
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Thanks to Thomas Sykutera
https://www.artstation.com/sykutera
for help with the hair, and Ankit Garg for the invaluable feedback
https://www.artstation.com/ankitgarg