Sci-Fi Bounty Hunter

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Zbrush shot

Zbrush shot

Sci-Fi Bounty Hunter

A Sci-Fi Bounter Hunter I have been working on in my free time
Used as a way to practice making my own designs for characters
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Sculpted fully in Zbrush, aside from the cape and flaps which were made in Marvelous Designer.
Retopologized in Maya to make it ready for current-gen platforms.
Rendered in Unreal Engine 5.
Bakes in Marmoset Toolbag.
Textured in Substance 3D Painter.