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Cyborg - Shader Creation

Work In Progress / 11 September 2018

Retopologized all the Marvelous assets on this guy today and did a first detail pass on the cloth.

Also did a first test render with proper shaders and lighting to get a feel for how it might end up looking in Max and Vray.
All of it is still very WIP, with not all cloth parts in this render.

Will be adding more color variation to the armor (lights and decals etc.)to break the surface up a bit.
Also planning on make the fabric a bit more dirty as it is totally clean at the moment.

Armor parts so far have no UV's and is build with procedural shaders, might UV him, not sure yet.