Sci-fi scout character I am working on that started as a test for doing hard surface in Zbrush.
Next up will be to finish the torso and add more armor pieces before making my way down to the arms and legs.
Cloth done in Marvelous Designer.
Retopologized in 3ds max.
Unwrapped in RizomUV.
Textured in Substance Painter.
Rendered in Marmoset Toolbag.